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# FALCON/EAGLE user manual 4.62

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Color and memory formats | Scroll Previous Top Next More

Each of the color formats which the FALCON/EAGLE supports uses a different format to save images, as indicated in the following table:

| Pixel Data
--- | ---
Format | Byte 3 [Bit 31:24] | Byte 2 [Bit 23:16] | Byte 1 [Bit 15:8] | Byte 0 [Bit 7:0]
RGB32 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
RGB24 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
RGB16 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
RGB15 |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
YUV422 | Y1 | V0 | U0 | Y0
Y8 | Y3 | Y2 | Y1 | Y0

| In the case of the RGB16 and RGB15 data formats, the upper 8 bits are in use from R, G and B colors.

© 2020 IDS Imaging Development Systems GmbH